#pragma once
#include "Globals.h"
#include "cBicho.h"
#include "Animation.h"
#include "Tile.h"

class Projectile : public cBicho
{
public:
	Projectile();
	Projectile(int, int, float, float);
	~Projectile();

	void SetVelocity(float, float);
	void GetVelocity(float*, float*);
	void Draw(int tex_id);
	void LoadAnimations();
	void Logic(Tile*);
	void GetFrameWidthHeight(int*, int*, int);

private:
	Animation * mp_animations;
	int m_currentFrame;
	float m_velocityX, m_velocityY;
};

